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kgamepropertyhandler.h
00001 /*
00002     This file is part of the KDE games library
00003     Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
00004     Copyright (C) 2001 Martin Heni (martin@heni-online.de)
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License version 2 as published by the Free Software Foundation.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public License
00016     along with this library; see the file COPYING.LIB.  If not, write to
00017     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
00018     Boston, MA 02110-1301, USA.
00019 */
00020 
00021 #ifndef __KGAMEPROPERTYHANDLER_H_
00022 #define __KGAMEPROPERTYHANDLER_H_
00023 
00024 #include <tqobject.h>
00025 #include <tqintdict.h>
00026 
00027 #include "kgameproperty.h"
00028 #include <kdemacros.h>
00029 
00030 class TQDataStream;
00031 class KGame;
00032 class KPlayer;
00033 //class KGamePropertyBase;
00034 
00035 class KGamePropertyHandlerPrivate; // wow - what a name ;-)
00036 
00072 class KDE_EXPORT KGamePropertyHandler : public TQObject
00073 {
00074     Q_OBJECT
00075   TQ_OBJECT
00076 
00077 public:
00084     KGamePropertyHandler(TQObject* parent = 0);
00085 
00091     KGamePropertyHandler(int id, const TQObject* receiver, const char* sendf, const char* emitf, TQObject* parent = 0);
00092     ~KGamePropertyHandler();
00093 
00105     void registerHandler(int id, const TQObject *receiver, const char * send, const char *emit); 
00106 
00122     bool processMessage(TQDataStream &stream, int id, bool isSender );
00123     
00127     int id() const;
00128     
00136     bool addProperty(KGamePropertyBase *data, TQString name=0);
00137 
00143     bool removeProperty(KGamePropertyBase *data);
00144 
00151     int uniquePropertyId();
00152 
00153 
00160     virtual bool load(TQDataStream &stream);
00161 
00168     virtual bool save(TQDataStream &stream);
00169     
00175     bool sendProperty(TQDataStream &s);
00176 
00177     void sendLocked(bool l);
00178 
00184     void emitSignal(KGamePropertyBase *data);
00185 
00192     TQString propertyName(int id) const;
00193 
00198     KGamePropertyBase *find(int id);
00199 
00213     void clear();
00214 
00219     void setId(int id);//AB: TODO: make this protected in KGamePropertyHandler!!
00220 
00225     void unlockProperties();
00226 
00235     void setPolicy(KGamePropertyBase::PropertyPolicy p, bool userspace=true);
00236 
00247     void lockDirectEmit();
00248 
00253     void unlockDirectEmit();
00254   
00259     KGamePropertyBase::PropertyPolicy policy();
00260 
00270     void lockProperties();
00271 
00276     void flush();
00277 
00281     TQIntDict<KGamePropertyBase> &dict() const;
00282 
00295     TQString propertyValue(KGamePropertyBase* property);
00296 
00297 
00301     void Debug();
00302 
00303 
00304 signals:
00315     void signalPropertyChanged(KGamePropertyBase *);
00316 
00324     void signalSendMessage(int msgid, TQDataStream &, bool* sent); // AB shall we change bool* into bool& again?
00325 
00345     void signalRequestValue(KGamePropertyBase* property, TQString& value);
00346 
00347 private:
00348     void init();
00349 
00350 private:
00351     KGamePropertyHandlerPrivate* d;
00352 };
00353 
00354 #endif

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