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Signals | Public Member Functions | Protected Member Functions
KGameMouseIO Class Reference

#include <kgameio.h>

Inheritance diagram for KGameMouseIO:
KGameIO

List of all members.

Signals

void signalMouseEvent (KGameIO *io, TQDataStream &stream, TQMouseEvent *m, bool *eatevent)

Public Member Functions

 KGameMouseIO (TQWidget *parent, bool trackmouse=false)
void setMouseTracking (bool b)
virtual int rtti () const

Protected Member Functions

bool eventFilter (TQObject *o, TQEvent *e)

Detailed Description

The KGameMouseIO class.

It is used to process mouse input from a widget and create moves for the player it belongs to.

Author:
Martin Heni <martin@heni-online.de>

Definition at line 250 of file kgameio.h.


Constructor & Destructor Documentation

KGameMouseIO::KGameMouseIO ( TQWidget *  parent,
bool  trackmouse = false 
)

Creates a mouse IO device.

It captures all mouse event of the given widget and forwards them to the signal handler signalMouseEvent. Example:

 KGameMouseIO *input;
 input=new KGameMouseIO(mView);
 connect(input,TQT_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)),
        this,TQT_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)));
Parameters:
parentThe widget whose events should be captured
trackmouseenables mouse tracking (gives mouse move events)

Definition at line 170 of file kgameio.cpp.


Member Function Documentation

bool KGameMouseIO::eventFilter ( TQObject *  o,
TQEvent *  e 
) [protected]

Internal event filter.

Definition at line 202 of file kgameio.cpp.

int KGameMouseIO::rtti ( ) const [virtual]

The idendification of the IO.

Returns:
MouseIO

Implements KGameIO.

Definition at line 189 of file kgameio.cpp.

void KGameMouseIO::setMouseTracking ( bool  b)

Manually activate or deactivate mouse tracking.

Parameters:
btrue = tracking on

Definition at line 194 of file kgameio.cpp.

void KGameMouseIO::signalMouseEvent ( KGameIO *  io,
TQDataStream &  stream,
TQMouseEvent *  m,
bool *  eatevent 
) [signal]

Signal handler for mouse events.

This function is called on every mouse event. If appropriate it can generate a move for the player the device belongs to. If this is done and the event is eaten eatevent needs to be set to true.

See also:
signalKeyEvent Example:
 KPlayer *player=input->player(); // Get the player
 TQ_INT32 button=e->button();
 stream << button;
 eatevent=true;
Parameters:
iothe IO device we belong to
streamthe stream where we write our move into
mThe TQMouseEvent we can evaluate
eateventset this to true if we processed the event

The documentation for this class was generated from the following files:
  • kgameio.h
  • kgameio.cpp

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