27 #include "interpreter.h" 36 struct AttachedInterpreter
41 AttachedInterpreter *
next;
48 rep =
new DebuggerImp();
55 detach(rep->interps->interp);
62 if (interp->imp()->debugger() !=
this)
63 interp->imp()->setDebugger(
this);
67 rep->interps =
new AttachedInterpreter(interp);
69 AttachedInterpreter *ai = rep->interps;
71 if (ai->interp == interp)
75 ai->next =
new AttachedInterpreter(interp);
81 if (interp->imp()->debugger() ==
this)
82 interp->imp()->setDebugger(0L);
87 if (rep->interps->interp == interp) {
88 AttachedInterpreter *old = rep->interps;
89 rep->interps = rep->interps->next;
93 AttachedInterpreter *ai = rep->interps;
96 while (ai->next && ai->next->interp != interp)
99 AttachedInterpreter *old = ai->next;
100 ai->next = ai->next->next;
105 bool Debugger::sourceParsed(
ExecState * ,
int ,
111 bool Debugger::sourceUnused(
ExecState * ,
int )
127 bool Debugger::enterContext(
ExecState * )
Value objects are act as wrappers ("smart pointers") around ValueImp objects and their descendents...
const TDEShortcut & next()
Interpreter objects can be used to evaluate ECMAScript code.
Completion objects are used to convey the return status and value from functions. ...
Represents the current state of script execution.