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KStdGameAction Member List

This is the complete list of members for KStdGameAction, including all inherited members.
action(StdGameAction act_enum, const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
ActionNone enum value (defined in KStdGameAction)KStdGameAction
carddecks(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Carddecks enum value (defined in KStdGameAction)KStdGameAction
ChooseGameType enum value (defined in KStdGameAction)KStdGameAction
chooseGameType(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
ConfigureHighscores enum value (defined in KStdGameAction)KStdGameAction
configureHighscores(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
create(StdGameAction id, const char *name, const TQObject *recvr, const char *slot, TDEActionCollection *parent)KStdGameAction [static]
create(StdGameAction id, const TQObject *recvr, const char *slot, TDEActionCollection *parent)KStdGameAction [inline, static]
Demo enum value (defined in KStdGameAction)KStdGameAction
demo(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
End enum value (defined in KStdGameAction)KStdGameAction
end(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
EndTurn enum value (defined in KStdGameAction)KStdGameAction
endTurn(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
gameNew(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Highscores enum value (defined in KStdGameAction)KStdGameAction
highscores(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Hint enum value (defined in KStdGameAction)KStdGameAction
hint(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
KStdGameAction() (defined in KStdGameAction)KStdGameAction
load(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Load enum value (defined in KStdGameAction)KStdGameAction
loadRecent(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
LoadRecent enum value (defined in KStdGameAction)KStdGameAction
name(StdGameAction id)KStdGameAction [static]
New enum value (defined in KStdGameAction)KStdGameAction
Pause enum value (defined in KStdGameAction)KStdGameAction
pause(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
print(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Print enum value (defined in KStdGameAction)KStdGameAction
quit(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Quit enum value (defined in KStdGameAction)KStdGameAction
redo(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Redo enum value (defined in KStdGameAction)KStdGameAction
Repeat enum value (defined in KStdGameAction)KStdGameAction
repeat(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Restart enum value (defined in KStdGameAction)KStdGameAction
restart(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
roll(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Roll enum value (defined in KStdGameAction)KStdGameAction
save(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Save enum value (defined in KStdGameAction)KStdGameAction
saveAs(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
SaveAs enum value (defined in KStdGameAction)KStdGameAction
Solve enum value (defined in KStdGameAction)KStdGameAction
solve(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
StdGameAction enum nameKStdGameAction
stdName(StdGameAction act_enum)KStdGameAction [static]
undo(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Undo enum value (defined in KStdGameAction)KStdGameAction
~KStdGameAction() (defined in KStdGameAction)KStdGameAction

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