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kstdgameaction.h

00001 /*
00002     This file is part of the TDE games library
00003     Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License version 2 as published by the Free Software Foundation.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public License
00015     along with this library; see the file COPYING.LIB.  If not, write to
00016     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
00017     Boston, MA 02110-1301, USA.
00018 */
00019 // this class was shamelessy stolen from tdelibs/tdeui/kstdction.[cpp|h] and
00020 // after that just edited for our needs
00021 #ifndef KSTDGAMEACTION_H
00022 #define KSTDGAMEACTION_H
00023 
00024 class TDEAction;
00025 class TDEToggleAction;
00026 class TQObject;
00027 class TDEActionCollection;
00028 class TDERecentFilesAction;
00029 class TDESelectAction;
00030 #include <kdemacros.h>
00031 
00032 //-----------------------------------------------------------------------------
00047 // #### KDE4: transform in namespace
00048 class KDE_EXPORT KStdGameAction
00049 {
00050 public:
00054     enum StdGameAction {
00055         // Game menu
00056         New=1, Load, LoadRecent, Save, SaveAs, End, Pause, Highscores,
00057         Print, Quit,
00058         // Move menu
00059         Repeat, Undo, Redo, Roll, EndTurn,
00060         // Settings menu
00061         Carddecks,
00062         ChooseGameType, // @since 3.2
00063         ConfigureHighscores, // @since 3.2
00064 
00065         Restart, // @since 3.2
00066         Hint, // @since 3.2
00067         Demo, // @since 3.2
00068         Solve, // @since 3.2
00069         ActionNone // @since 3.2
00070     };
00071 
00072     KStdGameAction();
00073     ~KStdGameAction();
00074 
00080     static TDEAction* create( StdGameAction id, const char *name,
00081                 const TQObject *recvr, const char *slot,
00082                 TDEActionCollection* parent );
00083 
00087     static TDEAction* create( StdGameAction id,
00088         const TQObject *recvr, const char *slot,
00089         TDEActionCollection* parent )
00090         { return create( id, 0, recvr, slot, parent ); }
00091 
00092 
00098     static TDEAction *action(StdGameAction act_enum, const TQObject *recvr = 0,
00099                            const char *slot = 0, TDEActionCollection *parent = 0,
00100                            const char *name = 0L );
00101 
00106     static const char* name( StdGameAction id );
00107 
00112     static const char* stdName(StdGameAction act_enum);
00113 
00117     static TDEAction *gameNew(const TQObject *recvr = 0, const char *slot = 0,
00118                             TDEActionCollection *parent = 0, const char *name = 0L );
00119 
00123     static TDEAction *load(const TQObject *recvr = 0, const char *slot = 0,
00124                          TDEActionCollection *parent = 0, const char *name = 0L );
00125 
00129     static TDERecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0,
00130                          TDEActionCollection *parent = 0, const char *name = 0L );
00131 
00135     static TDEAction *save(const TQObject *recvr = 0, const char *slot = 0,
00136                          TDEActionCollection *parent = 0, const char *name = 0L );
00137 
00141     static TDEAction *saveAs(const TQObject *recvr = 0, const char *slot = 0,
00142                            TDEActionCollection *parent = 0, const char *name = 0L );
00143 
00147     static TDEToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0,
00148                            TDEActionCollection *parent = 0, const char *name = 0L );
00149 
00153     static TDEAction *highscores(const TQObject *recvr = 0, const char *slot = 0,
00154                            TDEActionCollection *parent = 0, const char *name = 0L );
00155 
00156 
00161     static TDEAction *end(const TQObject *recvr = 0, const char *slot = 0,
00162                           TDEActionCollection *parent = 0, const char *name = 0L );
00163 
00168     static TDEAction *print(const TQObject *recvr = 0, const char *slot = 0,
00169                           TDEActionCollection *parent = 0, const char *name = 0L );
00170 
00174     static TDEAction *quit(const TQObject *recvr = 0, const char *slot = 0,
00175                          TDEActionCollection *parent = 0, const char *name = 0L );
00176 
00177 
00178 
00182     static TDEAction *repeat(const TQObject *recvr = 0, const char *slot = 0,
00183                          TDEActionCollection *parent = 0, const char *name = 0L );
00184 
00188     static TDEAction *undo(const TQObject *recvr = 0, const char *slot = 0,
00189                          TDEActionCollection *parent = 0, const char *name = 0L );
00190 
00194     static TDEAction *redo(const TQObject *recvr = 0, const char *slot = 0,
00195                          TDEActionCollection *parent = 0, const char *name = 0L );
00196 
00200     static TDEAction *roll(const TQObject *recvr = 0, const char *slot = 0,
00201                          TDEActionCollection *parent = 0, const char *name = 0L );
00202 
00207     static TDEAction *endTurn(const TQObject *recvr = 0, const char *slot = 0,
00208                          TDEActionCollection *parent = 0, const char *name = 0L );
00209 
00210 
00214     static TDEAction *carddecks(const TQObject *recvr = 0, const char *slot = 0,
00215                                 TDEActionCollection *parent = 0, const char *name = 0L );
00216 
00221     static TDEAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0,
00222                                 TDEActionCollection *parent = 0, const char *name = 0L );
00223 
00228     static TDEAction *hint(const TQObject *recvr = 0, const char *slot = 0,
00229                          TDEActionCollection *parent = 0, const char *name = 0L );
00230 
00235     static TDEToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0,
00236                                TDEActionCollection *parent = 0, const char *name = 0L );
00237 
00242     static TDEAction *solve(const TQObject *recvr = 0, const char *slot = 0,
00243                           TDEActionCollection *parent = 0, const char *name = 0L );
00244 
00249     static TDESelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0,
00250                                          TDEActionCollection *parent = 0, const char *name = 0L );
00251 
00256     static TDEAction *restart(const TQObject *recvr = 0, const char *slot = 0,
00257                             TDEActionCollection *parent = 0, const char *name = 0L );
00258 
00259 };
00260 
00261 #endif

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