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libtdegames

KGame Member List

This is the complete list of members for KGame, including all inherited members.
Abort enum value (defined in KGame)KGame
aboutToLoseConnection(TQ_UINT32 id)KGameNetwork [protected, slot]
activatePlayer(KPlayer *player)KGame
addPlayer(KPlayer *newplayer)KGame
addProperty(KGamePropertyBase *data)KGame
checkGameOver(KPlayer *player)KGame [protected, virtual]
connectToServer(const TQString &host, TQ_UINT16 port)KGameNetwork
cookie() const KGameNetwork
createPlayer(int rtti, int io, bool isvirtual)KGame [virtual]
dataHandler() const KGame
Debug()KGame [virtual]
deleteInactivePlayers() (defined in KGame)KGame [protected]
deletePlayers() (defined in KGame)KGame [protected]
disconnect()KGameNetwork
electAdmin(TQ_UINT32 clientID)KGameNetwork
emitSignal(KGamePropertyBase *me)KGame [protected, slot]
End enum value (defined in KGame)KGame
findPlayer(TQ_UINT32 id) const KGame
findProperty(int id) const KGame
gameId() const KGameNetwork
GamePolicy enum nameKGame
gameSequence() const KGame
GameStatus enum nameKGame
gameStatus() const KGame
hostName() const KGameNetwork
inactivatePlayer(KPlayer *player)KGame
inactivePlayerList()KGame
inactivePlayerList() const KGame
Init enum value (defined in KGame)KGame
Intro enum value (defined in KGame)KGame
isAdmin() const KGameNetwork
isMaster() const KGameNetwork
isNetwork() const KGameNetwork
isOfferingConnections() const KGameNetwork
isRunning() const KGame
KGame(int cookie=42, TQObject *parent=0)KGame
KGameNetwork(int cookie=42, TQObject *parent=0)KGameNetwork
KGamePlayerList typedef (defined in KGame)KGame
load(TQDataStream &stream, bool reset=true)KGame [virtual]
load(TQString filename, bool reset=true)KGame [virtual]
loadgame(TQDataStream &stream, bool network, bool reset)KGame [protected, virtual]
loadPlayer(TQDataStream &stream, bool isvirtual=false)KGame [protected]
lock()KGameNetwork [virtual]
maxPlayers() const KGame
messageClient() const KGameNetwork
messageServer() const KGameNetwork
minPlayers() const KGame
negotiateNetworkGame(TQ_UINT32 clientID)KGame [protected, virtual]
networkTransmission(TQDataStream &stream, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender, TQ_UINT32 clientID)KGame [virtual]
newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, TQValueList< int > &inactivate)KGame [inline, protected, virtual]
nextPlayer(KPlayer *last, bool exclusive=true)KGame [virtual]
offerConnections(TQ_UINT16 port)KGameNetwork
Pause enum value (defined in KGame)KGame
playerCount() const KGame
playerDeleted(KPlayer *player)KGame
playerInput(TQDataStream &msg, KPlayer *player)=0KGame [protected, pure virtual]
playerInputFinished(KPlayer *player)KGame [protected]
playerList()KGame
playerList() const KGame
policy() const KGame
PolicyClean enum value (defined in KGame)KGame
PolicyDirty enum value (defined in KGame)KGame
PolicyLocal enum value (defined in KGame)KGame
PolicyUndefined enum value (defined in KGame)KGame
port() const KGameNetwork
prepareNext()KGame [protected, virtual, slot]
random() const KGame
receiveNetworkTransmission(const TQByteArray &a, TQ_UINT32 clientID)KGameNetwork [protected, slot]
removePlayer(KPlayer *player)KGame [inline]
reset()KGame [virtual]
Run enum value (defined in KGame)KGame
save(TQDataStream &stream, bool saveplayers=true)KGame [virtual]
save(TQString filename, bool saveplayers=true)KGame [virtual]
savegame(TQDataStream &stream, bool network, bool saveplayers)KGame [protected, virtual]
savePlayer(TQDataStream &stream, KPlayer *player)KGame [protected]
savePlayers(TQDataStream &stream, KGamePlayerList *list=0)KGame [protected]
sendError(int error, const TQByteArray &message, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendGroupMessage(const TQByteArray &msg, int msgid, TQ_UINT32 sender, const TQString &group)KGame
sendGroupMessage(const TQDataStream &msg, int msgid, TQ_UINT32 sender, const TQString &group) (defined in KGame)KGame
sendGroupMessage(int msg, int msgid, TQ_UINT32 sender, const TQString &group) (defined in KGame)KGame
sendGroupMessage(const TQString &msg, int msgid, TQ_UINT32 sender, const TQString &group) (defined in KGame)KGame
sendMessage(const TQByteArray &buffer, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendMessage(const TQDataStream &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendMessage(const TQString &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendMessage(int data, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendPlayerInput(TQDataStream &msg, KPlayer *player, TQ_UINT32 sender=0)KGame [virtual]
sendPlayerProperty(int msgid, TQDataStream &s, TQ_UINT32 playerId)KGame
sendProperty(int msgid, TQDataStream &stream, bool *sent)KGame [protected, slot]
sendSystemMessage(const TQByteArray &buffer, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendSystemMessage(int data, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendSystemMessage(const TQDataStream &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
sendSystemMessage(const TQString &msg, int msgid, TQ_UINT32 receiver=0, TQ_UINT32 sender=0)KGameNetwork
setDiscoveryInfo(const TQString &type, const TQString &name=TQString())KGameNetwork
setGameSequence(KGameSequence *sequence)KGame
setGameStatus(int status)KGame
setMaster() (defined in KGameNetwork)KGameNetwork [protected]
setMaxClients(int max)KGameNetwork
setMaxPlayers(uint maxnumber)KGame
setMinPlayers(uint minnumber)KGame
setPolicy(GamePolicy p, bool recursive=true)KGame
signalAdminStatusChanged(bool isAdmin)KGameNetwork [signal]
signalClientConnected(TQ_UINT32 clientID)KGameNetwork [signal]
signalClientDisconnected(TQ_UINT32 clientID, bool broken)KGameNetwork [signal]
signalClientJoinedGame(TQ_UINT32 clientid, KGame *me)KGame [signal]
signalClientLeftGame(int clientID, int oldgamestatus, KGame *me)KGame [signal]
signalConnectionBroken()KGameNetwork [signal]
signalGameOver(int status, KPlayer *current, KGame *me)KGame [signal]
signalLoad(TQDataStream &stream)KGame [signal]
signalLoadError(TQDataStream &stream, bool network, int cookie, bool &result)KGame [signal]
signalLoadPrePlayers(TQDataStream &stream)KGame [signal]
signalMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender)KGame [signal]
signalNetworkData(int msgid, const TQByteArray &buffer, TQ_UINT32 receiver, TQ_UINT32 sender)KGame [signal]
signalNetworkErrorMessage(int error, TQString text)KGameNetwork [signal]
signalPlayerJoinedGame(KPlayer *player)KGame [signal]
signalPlayerLeftGame(KPlayer *player)KGame [signal]
signalPropertyChanged(KGamePropertyBase *property, KGame *me)KGame [signal]
signalReplacePlayerIO(KPlayer *player, bool *remove)KGame [signal]
signalSave(TQDataStream &stream)KGame [signal]
signalSavePrePlayers(TQDataStream &stream)KGame [signal]
slotAdminStatusChanged(bool isAdmin)KGameNetwork [protected, slot]
slotClientConnected(TQ_UINT32 clientId)KGame [protected, slot]
slotClientDisconnected(TQ_UINT32 clientId, bool broken)KGame [protected, slot]
slotResetConnection()KGameNetwork [protected, slot]
slotServerDisconnected()KGame [protected, slot]
stopServerConnection()KGameNetwork
syncRandom()KGame [protected]
systemActivatePlayer(KPlayer *player)KGame [protected]
systemAddPlayer(KPlayer *newplayer)KGame [protected]
systemInactivatePlayer(KPlayer *player)KGame [protected]
SystemPause enum value (defined in KGame)KGame
systemPlayerInput(TQDataStream &msg, KPlayer *player, TQ_UINT32 sender=0)KGame [virtual]
systemRemovePlayer(KPlayer *player, bool deleteit)KGame [protected]
unlock()KGameNetwork [virtual]
UserStatus enum value (defined in KGame)KGame
~KGame()KGame [virtual]
~KGameNetwork() (defined in KGameNetwork)KGameNetwork [virtual]

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