28 #include <kdemacros.h>
55 class KDE_EXPORT
KGameIO :
public TQObject
76 enum IOMode {GenericIO=1,KeyIO=2,MouseIO=4,ProcessIO=8,ComputerIO=16};
83 virtual int rtti()
const = 0;
116 virtual void initIO(
KPlayer *p);
127 virtual void notifyTurn(
bool b);
132 bool sendInput(TQDataStream& stream,
bool transmit =
true, TQ_UINT32 sender = 0);
166 void signalPrepareTurn(TQDataStream & stream,
bool turn,
KGameIO *io,
bool * send);
212 virtual int rtti()
const;
236 void signalKeyEvent(
KGameIO *io,TQDataStream &stream,TQKeyEvent *m,
bool *eatevent);
242 bool eventFilter( TQObject *o, TQEvent *e );
279 void setMouseTracking(
bool b);
285 virtual int rtti()
const;
307 void signalMouseEvent(
KGameIO *io,TQDataStream &stream,TQMouseEvent *m,
bool *eatevent);
313 bool eventFilter( TQObject *o, TQEvent *e );
371 void sendMessage(TQDataStream &stream,
int msgid, TQ_UINT32 receiver, TQ_UINT32 sender);
383 void sendSystemMessage(TQDataStream &stream,
int msgid, TQ_UINT32 receiver, TQ_UINT32 sender);
410 void sendAllMessages(TQDataStream &stream,
int msgid, TQ_UINT32 receiver, TQ_UINT32 sender,
bool usermsg);
416 void receivedMessage(
const TQByteArray& receiveBuffer);
455 void signalIOAdded(
KGameIO *game,TQDataStream &stream,
KPlayer *p,
bool *send);
461 class KGameProcessIOPrivate;
462 KGameProcessIOPrivate* d;
501 void setReactionPeriod(
int advanceCalls);
502 int reactionPeriod()
const;
507 void setAdvancePeriod(
int ms);
509 void stopAdvancePeriod();
523 void pause(
int calls = -1);
547 virtual void advance();
554 void signalReaction();
560 virtual void reaction();
566 class KGameComputerIOPrivate;
567 KGameComputerIOPrivate* d;
virtual int rtti() const =0
Run time idendification.
virtual void notifyTurn(bool b)
Notifies the IO device that the player's setTurn had been called Called by KPlayer.
The KGameProcessIO class.
IOMode
Identifies the KGameIO via the rtti function.
void setPlayer(KPlayer *p)
Sets the player to which this IO belongs to.
KPlayer * player() const
This function returns the player who owns this IO.
virtual void initIO(KPlayer *p)
Init this device by setting the player and e.g.
Base class for a game player.
The main KDE game object.
KGameIO variant for real-time games.
Base class for IO devices for games.